SpacetimeDB
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Multiplayer at the speed of light
# Description of Changes The C# docs were mostly copied from the Rust ones, so the changes apply here too. # API and ABI breaking changes None # Expected complexity...
# Description of Changes See https://github.com/clockworklabs/SpacetimeDB/issues/2358 for more context on this issue and why this was needed. I think we recently removed the functionality where we return row counts for...
It seems like any `update` and `delete` query in `spacetime sql` will cause the CLI to throw an exception. The updates do go through, but the CLI crashes.
would love to see an option to index a table not only in btree but also as hashmap. (like hash index on postgres https://www.postgresql.org/docs/current/hash-index.html) please please please add this
The server deduplicates rows for incremental join updates before sending the updated rows to the client. https://github.com/clockworklabs/SpacetimeDB/blob/74661be0c296e52afb32c7a3669d56e536558875/crates/core/src/subscription/delta.rs#L15-L17 This is a bug. It was necessary at the time it was introduced...
# Description of Changes Fixes issue identified in https://github.com/clockworklabs/com.clockworklabs.spacetimedbsdk/pull/264 by implementing `IEquatable` for all `[SpacetimeDB.Type]`s in C#. Also overrides `GetHashCode()` and `ToString()` for these types, which should be helpful if...
# Description of Changes This has been annoying me for months haha. This turns the instructions for each section into ``, so that they don't show up in the rendered...