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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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Hello, I saw "setVRCameraState allows to set the camera root transform offset position and orientation. This allows to control the position of the VR camera in the virtual world. It...

The c++ has the `addForce(const btVector3& force, int node)` method, but I can only find `applyExternalForce` in `pybullet`. How can I call `addForce` in pybullet?

I am using xcode to build the sdk and I am getting the following error, there a way to address the compatibility issue? ``` Could not launch “Test_enet_chat_server_xcode4_x64_debug” Domain: IDEDebugSessionErrorDomain...

Hey folks, I'm having an issue with a texture file in .obj format, specifically for a terrain material. Despite downsampling to reduce its size, PyBullet isn't rendering it properly in...

Hi, i just upgraded my llvm on mac M1, (im using the latest version of bullet in a cmake project, 3.25). And im getting a zlib error, ``` In file...

'pybullet_examples/inverse_dynamics.py' relates to the urdf file 'pybullet_data/TwoJointRobot_wo_fixedJoints.urdf'. In the urdf, ``` ``` According to the formula for the inertia tensor of a rectangular body: ixx=(1/12) * 0.5 * (0.1*0.1+0.05*0.05)=0.0005208, and...

While applying a Force/Torque over a joint and reading the feedback value (joint reaction forces) from the `btMultiBodyJointFeedback` the vector `m_reactionForces` returns exactly double the correct value. (i.e Torque of...

My PyBullet application is way faster in GUI mode on Windows than Linux (both Ubuntu WSL and Ubuntu native) . PyBullet version = 3.2.6 Runnig the application on linux: ```...

I use PyBullet and I've loaded a couple of obstacles into my environment: while their position was set to:[1,0,1]、[0,1,1]、[-1,0,1]、[0,-1,1] Then I expect to use getCollisionShapeData() to iterate over the obstacle...

We need to set the correct value in index1a when adding manifolds from the batch. This must happen before we release manifolds because it relies on the value in index1a....