Bobby Smith

Results 152 comments of Bobby Smith

I wanted to give it a try today, but it was already backported: https://github.com/libretro/flycast/pull/1064 :D So, in theory, it should've been fixed already, unfortunately the save state I made few...

I can confirm it's fixed on PC at least (tested on Windows 10 and on my Linux Mint VM), I was able to play it from start to finish without...

Works fine for me with that PR, tested with both D3D11 and 12, on Windows 11.

> How to fix D3D11 and D3D12 emulator issue on Windows 11? Test with the PR: https://github.com/PCSX2/pcsx2/actions/runs/19556372776/artifacts/4635147319 or just wait until it's "approved" and becomes available in a future update.

Seems to be because of the unused button here (line 24): https://github.com/PCSX2/pcsx2/blob/79400acf2add8ab8280068859fa8bc320e4e6ac2/pcsx2/SIO/Pad/PadNegcon.cpp#L14-L33 it ends up doing a name comparison with a null value, no crash if I delete that `{},`...

I wasn't able to build the Android core locally so I used the Libretro buildbot to build it (I didn't have Docker installed), here's the Docker file it uses: https://git.libretro.com/libretro-infrastructure/libretro-build-android/-/blob/master/Dockerfile?ref_type=heads...

So I reinstalled Docker and as a test I replaced the .a files in `ppsspp/ffmpeg/android/arm64/lib/` with older ones (https://github.com/hrydgard/ppsspp-ffmpeg/tree/f4e4938b8aac8369c07c1189517831d81dcaf349/android/arm64/lib, it's 9 years old but there's no in-between prebuilt libs) and...

Revisited this issue one more time and think I've found the issue: https://ffmpeg.org/pipermail/ffmpeg-cvslog/2024-April/142577.html If I apply that small fix in your FFmpeg repo then rebuild the libs and then rebuild...

PR submitted, I'll let you rebuild the libs if you don't mind, I'm using a slightly different NDK version so idk if it could cause any issue + I can...

Reposting from my duplicate: While making the 2 videos for https://github.com/hrydgard/ppsspp/issues/13115#issuecomment-890869162 , I've noticed that RetroArch crashes a lot while fast-forwarding when using Vulkan (I had to switch to GLcore),...