Bobby Smith
Bobby Smith
So just change https://github.com/PCSX2/pcsx2/blob/95201409e38b6cfbba45eff0f7cd276751017321/pcsx2-qt/QtKeyCodes.cpp#L569-L578 to ```cpp const QString text = ev->text(); const u8 keycode = map_text_to_keycode(text); // Map special text symbols to keycodes int key = ev->key(); Qt::KeyboardModifiers modifiers =...
Oh boy, I didn't notice but this messes up more than I originally imagined... I'm on a AZERTY keyboard and it breaks existing mapping completely :/ So I tried to...
Thanks for the PR! ❤️ It seems to work fine for me with any renderer but GL, when using GL I'm getting a crash on game start: [GL-crash.zip](https://github.com/user-attachments/files/20408099/GL-crash.zip)
Sure, this is with "Automatic" (so VK in my case): [gun-gs-dump.zip](https://github.com/user-attachments/files/20409251/gun-gs-dump.zip) The dump loads fine with all renderers expect GL (as long as I use at least 1 PNG as...
It won't crash unless you've set a PNG crosshair, which I can't see on your screen. Basically it looks like this for me with anything but GL (notice the crosshairs...
Can confirm, no more crash with GL with that change! :+1:
Unrelated with that last change, but any idea why I'm getting this with this PR when running a Debug build?  
> Can confirm, no more crash with GL with that change! 👍 Argh, no more crash but now P2 cursor doesn't always appear again.
With the latest changes PCSX2 hangs for me with custom crosshair PNG when launching a game in Big Picture mode.
Duplicate of #870, #728 and #450 but awsome to hear that it's finally fixed (even if only upstream atm)! ❤️ The fix is still pretty recent, so we'll have to...