Bobby Smith

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So just change https://github.com/PCSX2/pcsx2/blob/95201409e38b6cfbba45eff0f7cd276751017321/pcsx2-qt/QtKeyCodes.cpp#L569-L578 to ```cpp const QString text = ev->text(); const u8 keycode = map_text_to_keycode(text); // Map special text symbols to keycodes int key = ev->key(); Qt::KeyboardModifiers modifiers =...

Oh boy, I didn't notice but this messes up more than I originally imagined... I'm on a AZERTY keyboard and it breaks existing mapping completely :/ So I tried to...

Thanks for the PR! ❤️ It seems to work fine for me with any renderer but GL, when using GL I'm getting a crash on game start: [GL-crash.zip](https://github.com/user-attachments/files/20408099/GL-crash.zip)

Sure, this is with "Automatic" (so VK in my case): [gun-gs-dump.zip](https://github.com/user-attachments/files/20409251/gun-gs-dump.zip) The dump loads fine with all renderers expect GL (as long as I use at least 1 PNG as...

It won't crash unless you've set a PNG crosshair, which I can't see on your screen. Basically it looks like this for me with anything but GL (notice the crosshairs...

Can confirm, no more crash with GL with that change! :+1:

Unrelated with that last change, but any idea why I'm getting this with this PR when running a Debug build? ![image](https://github.com/user-attachments/assets/176d3d33-7706-4d91-971d-3e6bd179ea0f) ![image](https://github.com/user-attachments/assets/70fad1e2-d866-4016-a2ff-4251ba34156f)

> Can confirm, no more crash with GL with that change! 👍 Argh, no more crash but now P2 cursor doesn't always appear again.

With the latest changes PCSX2 hangs for me with custom crosshair PNG when launching a game in Big Picture mode.

Duplicate of #870, #728 and #450 but awsome to hear that it's finally fixed (even if only upstream atm)! ❤️ The fix is still pretty recent, so we'll have to...