Alex Fuller
Alex Fuller
Cryptomatte is now supported in CPU and GPU for Cycles, and there is some code set-up already in GafferCycles to support this but it hasn't been tested, and the IECore::ImageWriter...
The Tangent Animation branch has a working texture cache using OpenImageIO: https://github.com/tangent-animation/blender278 https://www.youtube.com/watch?v=_2Ia4h8q3xs See if we can make a special feature branch with Cycles
Cycles supports texture baking (and in the bleeding edge branch in blender 2.80 it is more generalised to match the regular rendering so denoise works also). @danieldresser-ie implemented ArnoldTextureBake recently,...
Much better...
A prerequisite patch would be an easy way to define shapes via signed distance fields in a shader: https://developer.blender.org/D6464 (it is WIP but this could be due to Blender integration,...
- We can build against OIDN - Not super urgent, but good to have if we want the renderer to denoise instead of a post-process (that we will ultimately use...
Some API issues I found
Currently the solution for a projection is to use a DCC tool to create a second UVset. I think it might be better to just have a ProjectionTextureNode which can...
It would be great to be able to render with deep support. Higher priority on DeepAlpha (depth) support so that we can use it with deepRecolor in Nuke/Gaffer for merge...
It was brought up again recently that having any kind of constant attribute that is derived from a point-cloud onto instances would be great to have, that isn't applied onto...