Alex Fuller
Alex Fuller
Hi Floooh, Definitely considering to adopt fips for my build processes/workflow, very handy! I'm experimenting right now with Oryol and feel like it has great first-class portability and modularity and...
Currently when you specify different visibility flags to objects in Solaris, the viewport will update this state however if you set these controls to "Do Nothing" (essentially removing the attributes...
Thought I'd log it here as an issue: The current blitting code has a few issues, notably it looks as though there are too many branch checks at the pixel-level...
Hey! Just making a feature request or rather a discussion about integrating Pixar's USD. Google has recently made an SDK for Unity which contains some C# binds: https://github.com/googlevr/usd-unity-sdk I'm not...
Adding to Qt won't interfere with the host machine if Vulkan is not available (it dynamically loads the symbols at runtime), but it needs the SDK present to build the...
Hello all! This is the first time figuring out how the aswf-docker image works, so I apologise if I didn't do it quite right! This adds AMD ROCm https://rocmdocs.amd.com/en/latest/ to...
Hi all, I was looking around and discovered something kind of amazing and can potentially resolve the need for the nv_vulkan_wrapper entirely. This is what I did: 1. Make a...
Hey Neil, I've finally pushed my WIP status of Vulkan support, don't bother testing it won't work I'm still in conversion mode and there's still DX12 code all over the...
Hey, It would be great to see HDR and 3D texture support with the ASTC mode of ISPC Texture Compressor. I'm testing the codebase now with plans to do some...
This PR allows more than 4294967295 entities, as it is a serious current limitation. This addresses https://github.com/nem0/lent/issues/5 There's a minor dependency on boost but it is easy to download from...