Alex Fuller

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Actually a lot of my issues with this particular codebase I was trying to convert to CMake was to keep in-sync with it, but the submodule approach might solve that...

Thanks for the tips, Floooh!

I've used this at places, more notably designed around the needs for mid/large VFX studios: https://github.com/nerdvegas/rez It integrates with CMake, but its strengths are more or less for building and...

I'd like to look at this and have started this in relation to LumixEngine... Some work already started: [OpenVR by @mendsley](https://github.com/mendsley/bgfx/tree/openvr2) 3 things: - It uses the compositor which might...

Yep updated the branch to latest @bkaradzic

Hey @bkaradzic Just after some advice, I've got this in getInternalData: https://github.com/boberfly/bgfx/blob/openvr/include/bgfx/platform.h#L75 But I'm thinking this might not be a good idea calling this after bgfx::init on the main/game thread...

It's a scene description format which allows stage layering and defining your own formats through a schema. Think of it as the successor to alembic, but it does more than...

*dusts off this old relic from the past* https://github.com/boberfly/Urho3D/tree/openal/Source/Engine/Audio Wow so long ago....

I was thinking this too, perhaps RenderPath needs updating to a RenderGraph system first before the UI stuff. This will make it easier to reason with making fences and lifetimes...

+1 I am getting this too, using CentOS 7 docker latest master with Python 2.6.16, using these defines: ``` -D PYTHON_VERSION=2.7.15 -D DOWNLOAD_SOURCES=OFF -D BUILD_LIBPYTHON_SHARED=OFF -D BUILD_EXTENSIONS_AS_BUILTIN=ON -D Py_UNICODE_SIZE=4 -D...