coreBlackbird
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Projection Node
Currently the solution for a projection is to use a DCC tool to create a second UVset. I think it might be better to just have a ProjectionTextureNode which can input a projection matrix/camera directly in, way less memory storing multiple unique UVsets.
This could be a really cool node for some workflows involving projections, especially if we can one day get HdBlackbird running into Nuke...