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A refreshingly simple data-driven game engine built in Rust

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# Objective Fixes #5384 and maybe other issues around window closing/app not exiting ## Solution There are three systems involved in exiting when closing a window: - `close_when_requested` asking Winit...

C-Bug
A-Windowing

# Objective This is similar in nature to #4879. Add new new methods `iter_join_map(_mut)` to reduce the need to use `Query::get`. These methods, compared to `Query::get`: 1. Have reduced overhead....

A-ECS
S-Blocked
C-Usability
C-Unsound

## Bevy version v0.8.0 ## \[Optional\] Relevant system information - cargo 1.62.1 (a748cf5a3 2022-06-08) - Windows 10 Pro up to date - AdapterInfo { name: "AMD Radeon RX 5700 XT",...

C-Bug
A-Audio

# Objective Add reflect/from reflect impls for NonZero integer types. I'm guessing these haven't been added yet because no one has needed them as of yet.

## Bevy version 0.8 ## Relevant system information Windows 10 ```ignore `AdapterInfo { name: "NVIDIA GeForce RTX 3080", vendor: 4318, device: 8726, device_type: DiscreteGpu, backend: Vulkan }` ``` ## What...

C-Bug
A-Rendering
C-Regression

## Solution Exposes the image "texture" as methods on `Image`. ## Extra I'm wondering if `image_texture_conversion.rs` should be renamed to `image_conversion.rs`. That or the file be deleted altogether in favour...

A-Rendering
C-Usability

Probably a copy-paste error, but `Add` and `AddAssign` should use `rhs.as_hlsa_f32()` instead of `rhs.as_linear_rgba_f32()` when the LHS is a `Color::Hsla`. Fixes #5543.

C-Bug
A-Rendering
S-Ready-For-Final-Review

# Objective - Fixes #5525 ## Solution I tried to "extrapolate" the `match` patterns from the `f32` implementations. The principle I ended following is: - Anything touches undefined becomes undefined...

A-UI
C-Usability

# Objective `Texture` documentation is a little sparse, and it is difficult to say to what extent it can be improved, since it is ultimately a fairly light wrapper around...

C-Docs
A-Rendering