bevy
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Documenting `Texture`, `TextureView` and `Sampler`.
Objective
Texture
documentation is a little sparse, and it is difficult to say to what extent it can be improved, since it is ultimately a fairly light wrapper around wgpu
's GpuTexture
. Still, improvements could be made by adding relevant links to Texture
related structures: for example, Image
and TextureDescriptor
.
Solution
Added a small blurb describing what Texture
s are used for, and noting its tight connection to Image
. Also added a sentence noting that creating a texture usually requires setting up a TextureDescriptor
. Similar light improvements were made to other related data structures.
@superdump Curious, as always, to hear your comments, if you have time!