bevy
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A refreshingly simple data-driven game engine built in Rust
Adds the `FrustumGizmo` which works in a similar fashion to the previously added `AabbGizmo`. Closes #4082 Preventing cameras from drawing their own frustums made this a lot messier but as...
# Objective This is a follow up on my PR #12052 for fixing missing Cube Array Texture support on iOS simulator. I've since noticed that iPhone 7, iPad 6th and...
> I'm concerned that this will prevent us from writing AssetReaders (and therefore loaders) that truly "stream" the bytes. For example, the http reader used by WASM currently collects bytes...
StandardMaterial stores a LinearRgba instead of a Color for emissive Fixes #13212
# Description - Light sources have a physical size and are not just points. This means that occluding/blocking the light rays coming from a physical source do not result in...
# Objective This is a follow up to #9822, which automatically adds sync points during the Schedule build process. However, the implementation in #9822 feels very "special case" to me....
Currently, to display text in bevy UI, a font file needs to be loaded as an asset. Considering that bevy UI should be usable for general GUI applications (such as...