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A refreshingly simple data-driven game engine built in Rust

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Adds the `FrustumGizmo` which works in a similar fashion to the previously added `AabbGizmo`. Closes #4082 Preventing cameras from drawing their own frustums made this a lot messier but as...

C-Enhancement
S-Adopt-Me
A-Gizmos
X-Uncontroversial
D-Modest

# Objective This is a follow up on my PR #12052 for fixing missing Cube Array Texture support on iOS simulator. I've since noticed that iPhone 7, iPad 6th and...

C-Bug
A-Rendering
O-iOS
X-Uncontroversial
D-Straightforward
S-Needs-Testing

> I'm concerned that this will prevent us from writing AssetReaders (and therefore loaders) that truly "stream" the bytes. For example, the http reader used by WASM currently collects bytes...

C-Enhancement
A-Assets
D-Complex
S-Needs-Design
X-Contentious

StandardMaterial stores a LinearRgba instead of a Color for emissive Fixes #13212

D-Trivial
A-Rendering
C-Code-Quality
X-Uncontroversial
S-Waiting-on-Author
A-Color

# Description - Light sources have a physical size and are not just points. This means that occluding/blocking the light rays coming from a physical source do not result in...

C-Enhancement
A-Rendering

# Objective This is a follow up to #9822, which automatically adds sync points during the Schedule build process. However, the implementation in #9822 feels very "special case" to me....

C-Enhancement
A-ECS
C-Code-Quality
S-Waiting-on-Author

Currently, to display text in bevy UI, a font file needs to be loaded as an asset. Considering that bevy UI should be usable for general GUI applications (such as...

C-Enhancement
A-UI
A-Text