bevy
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A refreshingly simple data-driven game engine built in Rust
Currently the PBR renderer requires every mesh to have a normals attribute, and in case normals are missing there was a `compute_flat_normals()` utility. This utility was documented to panic in...
# Objective - Improve #3953 ## Solution - The very specific circumstances under which the render world is reset meant that the flush_as_invalid function could be replaced with one that...
# Objective - There are two different hierarchy propagation for now: `Transform`/`GlobalTransform` and `Visibility`/`ComputedVisibility` - They slightly differ 😱 ## Solution - Make a generic system that do both -...
**What problem does this solve or what need does it fill?** `ui_focus_system` system currently handles only left button clicks/touches. It would be nice to be able to handle right button...
## How can Bevy's documentation be improved? When encountering PRs labeled `S-Adopt-Me` I'm unsure what is the correct way to "adopt a PR" that also preserves credit of the original...
Bump version after release This PR has been auto-generated
# Objective - I often have UI nodes that are completely transparent and just for organisation - Don't render them - I doesn't bring a lot of improvements, but it...
# Objective - Add a simple set of components to change the visual appearance of UI nodes borders, while introducing as few changes to the actual state of bevy_ui as...
This is an alternative solution to https://github.com/bevyengine/bevy/pull/4672 # Objective - short: unicode bidi support for text and text2d - When text is presented in horizontal lines, most scripts display characters...
#4197 intended to remove all `pub` constructors of `Children` and `Parent` and it seems like this one was missed.