bevy
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A refreshingly simple data-driven game engine built in Rust
## Bevy version 0.8 ## Relevant system information ``` AdapterInfo { name: "NVIDIA GeForce RTX 3070 Ti", vendor: 4318, device: 9346, device_type: DiscreteGpu, backend: Vulkan } ``` ## What you...
## What problem does this solve or what need does it fill? I would like to test heavily my application. Obviously my test suite is composed by multiple test and...
# Objective - Fixes #5529 ## Solution - Add assosciated constants named DEFAULT to as many types as possible - Add const to as many methods in bevy_ui as possible...
# Objective - ~~This is just a pre-emptive PR for the next winit version~~ - Update winit dependency to 0.27 ## Solution --- ## Changelog - Changed `cursor_locked` to `cursor_grab_mode`...
Co-authored-by: Alice Cecile # Objective Change frametimediagnostic from seconds to milliseconds because this will always be less than one seconds and is the common unit for game engines. ## Solution...
# Objective Make `TextLayoutInfo` more accessible as a component, rather than internal to `TextPipeline`. I am working on a plugin that manipulates these and there is no (mutable) access to...
## Bevy version Whatever the examples are built with on the webpage: https://bevyengine.org/examples/ui/button/ Is not happening for me locally using Bevy 0.7 ## System information Chrome Version 102.0.5005.63 (Official Build)...
Bevy version: 0.7 and current `main`. --- Bevy's `Time` resource, which is the standard and recommended source of timing information in Bevy, that everything should use for anything timing-related, is...
## What problem does this solve or what need does it fill? Considering systems that require us to iterate over an entity's children, I would like to suggest a new...
# Objective - Provide a way to test the rendered output images from various scenes. - Implements #4572 as a testing tool. This should allow us to start using this...