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A refreshingly simple data-driven game engine built in Rust

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Note for release notes: this PR is co-authored with @Weibye

A-UI
C-Code-Quality
C-Usability
C-Breaking-Change
S-Controversial

# Objective - https://github.com/bevyengine/rfcs/pull/41 ## TODO This is a WIP. - [x] Figure out how to call the new crate and how it interacts with the name of the existing...

C-Enhancement
A-UI
S-Controversial

This should probably be done in a future PR just to not let this one grow too much, but doing this for TextStyle should probably be done too. _Originally posted...

A-UI
C-Code-Quality
C-Usability

## What problem does this solve or what need does it fill? Declaring a `TextStyle` whenever you create a `Text` node is annoying because you _need_ an asset_server to load...

C-Enhancement
A-Assets
A-UI

# Objective - I wanted to have controls independent from keyboard layout and found that bevy doesn't have a proper implementation for that ## Solution - I created a `ScanCode`...

C-Enhancement
A-Input

# Objective Trying to compile Bevy on Rust 1.61 or below causes compile errors because `deriving 'Default' on enums is experimental`, which is confusing to users who don't realize that...

C-Usability
A-Meta
S-Controversial

# Objective - Because spans are 🔥 ## Solution - Move some spans to debug to reduce the default volume of spans created - Span reduction is enough to change...

C-Usability
A-Diagnostics

# Objective - `Query` docs need a refresh and they look quite inconsistent. - `WorldQuery` docs had some info about the derive macro that should not belong there. - Closes...

C-Docs
A-ECS

As part of our UI overhaul (#254), we should be sure that we can comfortably produce both common and complex user interfaces. For the most part, these should be mocked...

A-UI

# Objective - Improve example on how to use the `SceneBundle` to iterate on entities in the scene instance spawned ## Solution - Use the scene instance and `iter_instance_entities` -...

C-Examples
A-Assets
C-Code-Quality
A-Scenes
C-Breaking-Change