Mario Zechner

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Sorry for the super late reply. Thank you for the work on the build system! I've amended the PR with a minor commit that: 1. Updates the spine-c sources to...

See https://github.com/defold/extension-spine/pull/167

You need to create a new array and assing that to the data property, e.g. `this.data = [ ...this.data, ...newData]` where `newData` is an array only containing the items you...

I've just tried using LWJGL async GLFW implementation with a non-trivial app (https://github.com/EsotericSoftware/spine-runtimes/tree/4.2/spine-libgdx/spine-skeletonviewer). While it starts up and renders correctly, resizing the window will crash the app. ``` ➜ spine-libgdx...

I've investigated this. gdx-lwjgl3-glfw-awt-macos is as broken as LWJGL3's glfw_async. The brokenness mostly concerns resizing windows, which will eventually result in native crashes ala: ``` [AGXG13XFamilyCommandBuffer renderCommandEncoderWithDescriptor:]:888: failed assertion `A...

This also means we can revert this and upgrade to LWJGL 3.3.4: https://github.com/libgdx/libgdx/pull/7444

Yes, we can revert revert! I let you do the honors.

That's a great suggestion! Indeed, all the tools (DJGPP, GDB, DOSBox-x) have only been compiled for x86_64. On macOS with "Apple Silicon" aka AARCH64, that's fine, as Rosetta 2 will...

I'm currently rewriting the project in another repo. That rewrite will make adapting it to other countries significantly easier. Watch this repo for updates. Probably ready in a week from...