Mario Zechner

Results 182 comments of Mario Zechner

Jupp, correct. will change it asap. On Nov 29, 2014 6:01 PM, "jimthev" [email protected] wrote: > It seems like the gradle dependency should be: > > compile "com.badlogicgames.gdx:gdx-realsense:1.0.0" > >...

Hm, if it works. I tried dependency walker on the resulting dll. It's hard to tell what is needed. If you have suggestions on how to fix up the native...

Sorry, folks, i'm currently extremely busy with work and won't have time to look into this for the next few weeks. If anyone wants to try and fix it i...

Guidance is me answering any questions that come up :) On Apr 11, 2015 11:30 PM, "faluck" [email protected] wrote: > was reference to the readme the guidance you mentioned? >...

Could you consult the latest real sense SDK docs and see if the requirements regarding streams etc. changed? Also, is handModule null or is handData null? From your description it...

In that case I'd check with the SDK 2 docs if anything changed regarding the initialization. Best case: there's a change log detailing the changes. Worst case: you have to...

Can you try the samples that come with the SDK? Do those work? On Apr 12, 2015 10:26 AM, "faluck" [email protected] wrote: > okay i found the doc ( >...

I'm afraid not. As i said, you may try to build the bindings against SDK 2 following the instructions in the README of this repo. I'll likley not get to...

@Dongyifengs for every issue comment you post, we get an email notification. Please don't.

Nothing's up afaics https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-ts/spine-core/src/SkeletonBinary.ts#L77 At a minimum, we need to know the exact Spine Editor versions the binary files have been exported from.