Mario Zechner
Mario Zechner
Eeks, good catch. I've fixed up the `build-templates-v4.sh` script to generate both armv7 and arm64 binaries and corresponding APKs We'll refrain from building x86 binaries. That can be achieved by...
I've tried to reproduce this using our example project, passing `useStaticLinkage:true` to the `initSpineFlutter()` function. That works as intended. Could you give that a try on your end, to rule...
I can reproduce it on my end now with our example project. Looking into it!
Probably not for some time, as we have other Godot work lined up (publishing spine-godot GDExtension, which is already available, SpineSprite3D, which is a lot of work). That said, you...
Duplicate of https://github.com/EsotericSoftware/spine-runtimes/issues/2899, closing in favor of that.
spine-flutter uses WASM to talk to spine-c for the runtime implementation. However, that's a different form of WASM usage than Dart/Flutter's WASM mode, where they compile your Dart code to...
Thank you this plea. I know that you have probably spent the better part of an hour writting this down. I really appreciate it. I actually wanted to ping you...
OMG, not sure why I closed this. In any case, I spent a few minutes checking if a nostdlib built was feasible. Well, turns out it totally is. Got it...
I have created a proof of concept "runtime": https://github.com/EsotericSoftware/spine-runtimes/tree/4.3-beta/spine-c/tests/rust-wasm It does not use the C++ stdlib at all, but instead stubs out the handful of C++ cruft needed (`new()`, `delete()`,...
Sorry for being unresponsive. I need to finish the work for the 4.3 release. I'll have cycles to work on this after the release.