Mario Zechner
Mario Zechner
Thanks for chiming in here. I see a quite heavy performance decrease on the 4.x Vulkan renderer for the same exact rendering code path on my end. Haven't investigated yet...
Ah, sorry, I totally overlooked this. Thanks tho, my fix for Object::connect is wrong. I'll fix that up asap.
Cheers, this is now all fixed.
@NathanSweet what do you think? I see no downside adding this, and it fits with our API I believe.
Sorry, your link doesn't work. You can also send your files to [email protected] via email.
Hm, we use the exact same blend equation settings in libGDX/Spine and spine-webgl. Is your test running on a transparent canvas by any chance?
Great, I see what I can do about it. Likely a combination of PMA and blend mode. On Fri, Jan 21, 2022, 17:41 Bastiaan ***@***.***> wrote: > This is in...
Could you elaborate on your use case for copying these structs?
@PazerOP Thanks for the input on this! We've decided to go ahead and add "copy constructors" to all runtimes. I've modified your initial issue comment accordingly, so we can keep...
XNA/MonoGame boend modes are indeed a mystery. I originally went down the same path as you, with the same results. I'm unsure how to resolve this issue.