Mario Zechner

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Sorry for this taking so long. I used your repro as well as your suggestions and fixed this up accordingly. From a flow perspective, this now seems to work as...

I can not repro this in 4.2. Closing this out.

To answer your second question, you can configure when `SpineSprite` ticks: https://esotericsoftware.com/spine-godot#Setting-the-Update-Mode Regarding physics constraints, `SpineSkeleton` has two methods: - `physics_translate(x, y)`: lets you apply translational displacement to the physics...

Sorry, I just found time to get back to this. @yoont4 could you share the scene script and assets? All timing related code is contained here: https://github.com/EsotericSoftware/spine-runtimes/blob/4.2/spine-godot/spine_godot/SpineSprite.cpp#L676 This method receivces...

Closing this out since we haven't gotten any more info on the issue. Happy to re-open.

The fork can be found here: https://github.com/badlogic/web_ffi It required quite some massaging to make it work for spine-flutter, but has been stable since release. I haven't checked wasm_ffi yet, but...

I'm currently digging into updating web_ffi to work with the lateset emscripten sdks (3.1.44+, 4+), since they introduced a breaking change. I have not had a chance yet to look...

We can not possibly identify the issue given your information. Please provide more information. - What exact runtime (WebGL, Player, Canvas, Phaser, Pixi) you are using - What device, operating...

On low end devices, you can only have 4 spine-players at a time. That's a limitation by the browsers. If you have more than that, low end devices will likely...