Andre Taulien

Results 87 comments of Andre Taulien

Looking forward to have this merged :smile:

At least for linux, everything is set up to package a release. I just got some paths wrong and got frustrated eventually. I haven't bothered with MacOS, but since Azure...

Well, it works on my machine (tm). :wink: Does it work in Debug or Release? Is OpenMP installed? If that's on a mac, I'm sorry, because I have no experience...

Turns out some of the sky textures are uncompressed DDS files, which is not supported by the importer yet...

@charlydelta Loading the sky textures has been implemented inside https://github.com/REGoth-project/BsZenLib/commit/beb53c37c6f0c5c8e478590ee66100b11575edf2.

I've seen this happening before, but I haven't been able to figure out why, either...

Interesting. Looks like the players body material has not been copied. That error is also thrown for handles which did not ever point to a valid object, so most likely...

There are some other executables, such as `REGothCharacterMovementTester`. Does that work?

When `onInitialized` is called, the Visual does not even know what it should be drawing if I'm not mistaken. The subtree is only built after a visual has been assigned....

A simple search has been implemented in #92 (Simple brute-force)