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Crash: World mesh not loaded

Open GigaGrunch opened this issue 6 years ago • 2 comments

Anything that loads a world crashes for me, because actualMesh.isLoaded() is false in the importWorldMesh call. The crash comes from if (!actualMesh->getCashedData()) through the getter of the ResourceHandle.

GigaGrunch avatar Oct 20 '19 08:10 GigaGrunch

With #106, we at least get an error message about the mesh, but I still don't know what the problem is.

GigaGrunch avatar Oct 20 '19 08:10 GigaGrunch

I've seen this happening before, but I haven't been able to figure out why, either...

ataulien avatar Oct 20 '19 14:10 ataulien