Andre Taulien
Andre Taulien
Looks good, although the color layer is not a cylinder but rather a dome!
I understand that, though I am forced to use windows with an exclipse based IDE at work, so I was hoping at least some of my tools to work there....
@logic-leaks: There are destructor-functions in `EntityActions.h` for the components. They should be called in the destructor of the world-class, but I seem to have forgotten that.
Gamepad support would be a great addition. As far as I'm concerned, we're not after a "pure" reimplementation, but we are improving the engine where it makes sense. I don't...
Not sure how the state on #313 is. There were some issues with it as @markusobi mentioned. However, the PR is mostly about UI code, not sure how much it...
Ladder implementation is pretty bare still. For anyone who wants to tackle this, this is the file you're looking for: https://github.com/REGoth-project/REGoth/blob/master/src/logic/mobs/Ladder.cpp
Did you try replacing those files for REGoth as well? We don't have such code stopping the player on strafing in there.
Heh, I started some work on that myself (see video-playback-branch: https://github.com/REGoth-project/REGoth/tree/video-playback), but only quickly hacked some stuff together to make it work. I implemented an UI-view for videos, but the...
External `Npc_HasEquippedMeleeWeapon` needs to be implemented I think. Regarding script code: ```cpp // ------ EXIT: Wenn Alrik schonmal verloren, nächster Kampf erst, wenn Alrik das bessere Schwert hat ------ if...
Instead of putting everything into the dat at compile time, we should use the installer extractor like android uses. Should be pretty simple with emscripten, too. That way we can...