Andre Taulien

Results 87 comments of Andre Taulien

Are the menus working? If you get ingame, can you open the menu on CTRL+F11 and disable some of the rendering-options? (Black flicker is 'normal' in Gothic 1 using that...

Hi! Not sure what causes this, but does the Log.txt in Gothics System-Folder say something about the crash?

@Katharsas There is a VSync-Button in the F11-menu. It is not checked by default. Also keep in mind that performance-testing is rather difficult when using VSync, so it should be...

Hasn't been implemented yet, sorry

Happens because of how the portal-culling works in gothic. PB didn't care for objects sticking through the walls because they wouldn't be seen anyways. I reimplemented that mechanism in the...

I don't see any commits by you, looks like you're not working with the master branch? Or is this rather a discussion which should be held in an [issue](https://github.com/ataulien/GD3D11/issues)? Supporting...

Oh, that is awesome! > I think your problem is that you are trying to merge into master_vs2015. @Katharsas He's actually trying to merge the master of `ataulien/GD3D11` into master_vs2015,...

Looks good. How about letting `device.getErrorDescription();` output something other than an empty string in release configurations? Like, `` or something along those lines?

Just skimming through the logfile, these look weird: ``` [WARNING] Cannot find texture parameter with the name: 'gInputTex' ``` Maybe the internal shaders are not being found or something?

I assume this was introduced when I added multithreaded bulk-caching in commit https://github.com/REGoth-project/REGoth-bs/pull/89/commits/468360fdd5394e439806d8b6e10c2d38f2fbc476. If you comment out the line here, does it still crash? https://github.com/REGoth-project/REGoth-bs/blob/468360fdd5394e439806d8b6e10c2d38f2fbc476/src/original-content/OriginalGameResources.cpp#L14-L17 It might worked for me...