Andre Taulien

Results 87 comments of Andre Taulien

I'm not sure whether resources are destroyed when they're not used anymore. If the visual changes meshes, materials would have to be cloned *again*. If we don't get the clones...

Looks like bsf does not support global shader variables just yet, so we would have to assign the distances and color to each material separately. That is highly inefficient, we...

I'm currently hesitating in whether we should keep using bsf, as it seems like the Creator was forced to stop working on it after getting a new job. See the...

I was actually playing around with some simple gothic-multiplayer thingy. Current multiplayer projects try to sync full games between each other with a simple server in between AFAIK. I got...

> I feel like even with going the direction of coop-Gothic we would end up building the whole engine anyways - only without any rendering, at least for the server...

It's not a bug, it's a feature! :smile: (Probably a left-handed vs right-handed issue)

After removing all physx `.so` files I had installed on my system I could reproduce this. I have yet to find a proper fix for this, but the workaround from...

It kinda is the same thing as I described in the docs, but I'll make it more obvious. We should finally figure out why the RPath is wrong on the...

This is not only a bug but rather a missing feature: Right now the indices of body and head textures are not being used. I think there is some code...

Renaming the startpoint to some known name has been done in #39. However, the importer could still handle the startpoint better, e.g. by storing the handle to it and providing...