Aaron

Results 152 comments of Aaron

No, have not looked at it, focusing on making the release.

C++20 `std::span` is similar and seems to use `std::remove_cv_t`. Maybe that would be useful here.

I like the example but it isn't showing me anything new. Going to wait a while before adopting C++20 anyway. My point was that maybe the implementation details of `std::span`...

Not enough Linux distributions have the latest GCC compilers.

I used your save game and saw the same thing (as expected). The raised platforms aren't shown in the top screenshot because it's the same problem as #90. If I...

See commit 3493b46a8a73d83aa64c66286e77e89f59284ba3 for an update. This issue can probably be closed now, but I noticed that the floating block on the left in the Arena picture is a tiny...

I've seen this bug happen a couple times when testing on Linux. I think it hits the assertion because NaNs get into the camera rotation values. I can look at...

I think I would try using `std::isfinite()` or related functions instead, since I do that in other places.

It is a small pet peeve of mine, ever since I started PC gaming, that most games favor one axis over the other, like W over S and A over...

It's a little weird this crash is happening because it means that, with GCC's fast math, this expression is true: ```C++ std::isfinite(accelDirection.length()) ``` But this one is false: ```C++ direction.isNormalized()...