Aaron

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I tried this in `Game::loop()` but I don't understand why the main thread is blocked until the jobs are done. Maybe I'm misunderstanding locks/mutexes. ```C++ JobManager jobManager; jobManager.init(8); std::mutex mut;...

Also I'm not sure if this is an easy change but `Worker::invoke()` should not create a new thread, it should reuse the `std::thread` it was initialized with. I don't want...