Alibek Omarov

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Since I don't see if there is any other bugreport mentioning high framerate issues in multiplayer, let's turn this one into tracking that specific issue.

Аналогично тут же, c1a0c проходится как есть. Пока дальше не играл.

cc @mittorn @SNMetamorph @lewa-j @nekonomicon

It crashes for me on Win32 for some reason

@SNMetamorph I found the bug, I forgot to allocate `indexarray`. :) It should be fine now but it's better to test it anyway.

@SNMetamorph PHS building should be unrelated to these changes. Does it take this much time on master branch?

@SNMetamorph check you're on the latest version, because the initial version had a memory corruption due to indexarray being uninitialized. PHS is being generated only in multiplayer.

OpenMP is experimental and disabled by default for everyone. I only enable it on my server for faster changelevels.

Зависит от состояния m_rawinput. В этом моде он выставлен в 0, но если выставить в 1, то и курсор показывается. Похоже зависит от включенного relative режима в SDL2, так как...