Alibek Omarov
Alibek Omarov
Ah, right, I'm building myself a very minimalistic ffmpeg that only do software decoding and don't pull all these dependencies. I will try to look into that later.
I also think it must be pretty much possible to load both abi1 and abi2 binaries on engine side.
Stuff like `pev->team = MAKE_STRING` is absolutely stupid. It's already defined in save restore as FIELD_INTEGER. I think the string could be moved elsewhere, I don't see where it's used...
@FreeSlave yeah. Historically, `string_t` workaround was made in an attempt to load original GoldSource 64-bit binaries, like `cs_amd64.so` which still present in Counter-Strike distribution. But it has few downsides: 1)...
>And we get few more. By making process of 64-bit porting a bit more complicated. In short, first ABI was easier on HLSDK side but harder for engine. ABI2 makes...
That's actually a good note. I believe first sound actually plays on press (indeed, not release) and second is triggered by animation, so that's why there is delay.
Сделал автоматическое добавление WAD файлов в список generic ресурсов. Ещё поставил проверку с PrecacheResources, на случай если мы скачали WAD/PK3/PAK файл, то делается рескан ресурсов. https://github.com/FWGS/xash3d-fwgs/commit/e89191ed3972eee79a99c00d324fca78d8c64924 https://github.com/FWGS/xash3d-fwgs/commit/d59875f1140771cba3cd34c81a7df3a64a03a6dd https://github.com/FWGS/xash3d-fwgs/commit/1eb2816bc498c2ad634784e1a5f3f63294e81715
Скачал вручную? Я те изменения делал только для карт, скачанных с сервера.
А если сделать fs_rescan после распаковки карты и её wad файла?
I should add that in HL25 with software renderer there is no UI for completely working viewsize. It was in older WON launcher but in current version it's missing, leading...