Alibek Omarov
Alibek Omarov
dlclose and FreeLibrary functions do not guarantee that the library was really unloaded. It may lead to crashes, especially with global variables, when these don't get reinitialized to default value....
* for now we only have GoldSrc bug compatibility, can be used for games that require precise GoldSrc behaviour, like CSCZDS * enabled with -bugcomp command line
Should be moved out of lib_posix.c to generic lib_common utils, to enable it for most platforms. IMHO, it is a purely an engine development debugging tool, so must be disabled...
- [x] Connects through loopback - [x] Connects through Internet - [x] Servers are able to handle both IPv4 and IPv6 clients - [x] Clients are able to connect to...
- [ ] PNG loading tests - [ ] Finalize ref_gl support - [ ] Mipmaps - [ ] Resampling - [ ] Filters - [ ] DDS support??? -...
It really hurts for us to not make any release for goddamn four years. But I don't like current Android port quality. It's the only serious blocker at this moment....
Guess there isn't many people to take care of Android code today. It has a lot of bugs both on engine side and Java side. So we can make maintenance...
Required for Sven-Coop version of Half-Life Audio Remaster mod. https://www.moddb.com/mods/sven-co-op/addons/half-life-full-audio-remaster
Xash3D engine supports video playback. Unfortunately for us, the code is known to be tied to Windows system codecs. In theory, it allows game creators to use any codec they...