Alibek Omarov

Results 881 comments of Alibek Omarov

There is an idea: https://github.com/tyabus/xash3d/blob/master/engine/server/sv_game.c#L2526 In this function, it can be possible to dynamically rewrite svc_finale to something that will emulate its behavior, use both of svc_intermission and TE_TEXTMESSAGE for...

>menu map backgrounds They were always supported in Xash3D. >chapter title cards >added props Make a Half-Life mod. It's not something a game engine should do.

Wait for the original raytracing mod, it allows replacing every texture with a proper material. And it's more mod friendly, even right now.

Yeah, it's a known bug that happens during change level because we're not updating the screen with anything, and it gets filled with garbage by Adreno's famous tile renderer. There...

Please, stop this "emulator" nonsense. And wherever you heard it, tell them these words. Xash is NOT an emulator, there is NO emulator inside this project and there NEVER was....

Now fixed completely with 56ba2325

You're free to post your mod here and I'll try to make it working on the new engine. >I am probobly the calm before the storm. ALOT of people are...

>The item of issue is Lambda1Vr I literally told @DrBeef & co multiple times to upstream their changes. If they don't want to, well, what can we do? You still...

@gtrent as far as I understand, one could host a server with a mod on an x86 PC and players can connect from Lambda1VR client. Since you're looking for `xash3d_fwgs_win32_0.19.2`...

The problem is, if the mod you're running (I believe it's some early Sven-Coop version), then high chances it only works on 32-bit x86. If it has Linux support (usually...