a-maurice
a-maurice
Hi @DavidZobrist Unfortunately the emulator suite is currently not supported on Unity, though it is on our radar. Sorry for the inconvenience.
@fdspbsteam The Firebase Unity has recently become open source, available https://github.com/firebase/firebase-unity-sdk, and the underlying C++ repo is available here: https://github.com/firebase/firebase-cpp-sdk As a caveat, we are still working on the development...
Hi @crazyhappygame Unfortunately AdSize.SMART_BANNER is currently not supported in the C++ code. If you would like to have it working locally before we add support for it, you can do...
Hi @JoHuang Unfortunately, the C++ SDK does not currently support that feature. If it is a pressing need, I would recommend adding it with the open source build of the...
We are going to mark this as a feature request for now. Looking over it, we aren't quite sure where that line is coming from either without doing a deeper...
Hi @Misiu While we do not currently have any plans to add support for Arduino, we do have Firebase Database support for Desktop platforms, and our build system is CMake,...
Ah, sorry for not getting back to you on this. We're a bit unclear on what the problem you are seeing is, can you lay out the repro steps, what...
Gotcha, thanks for the description, that clarified things. I ran it past the Dynamic Links developers, and unfortunately it seems that if a dynamic link is clicked offline, it just...
That said, we do think we can do some better handling of this case, providing at least an error in offline mode, or trying again when online is available, as...
Hi @berinhardt, Thanks for sending the pull request! Unfortunately we won't be able to accept it currently, as we are still working on setting up the test infrastructure for the...