a-maurice
a-maurice
Yes, while the Firebase Unity SDK is intended to be used on device, we do have a basic level of functionality within the Unity Editor, to prevent problems when hitting...
Hi @dpkporwal We haven't been able to reproduce this problem on our side yet, it keeps pulling play-services-tasks:18.0.2 correctly. If you could, in your Unity project can you check in...
Hi @rkfteam I work on the Firebase for Unity SDKs. A question for you, are you using the Firebase Functions product as well? The dependency on iid was added because...
> I've used git as an indicator that I should cleanup older transitory build files in this directory when starting on new features, etc. > > Is there a way...
Doing some research, it seems that `implementation` should generally be used instead of `api`, and the documentation for HBRecorder also says to include it with implementation instead of api. We'll...
Good to hear that you found a solution. I believe the correct way to handle it is using the custom gradle template, and there currently isn't an alternative beyond that.
This will be fixed with the upcoming 10.1.0 Firebase Unity SDK, so closing the issue.
Hi @zodiac2k Looking at the ExternalDependencyManager changes, I'm suspecting it has to do with the new Swift support options, which 1.2.170 added, and 1.2.171 enabled by default. Can you share...
Hi @toom1984 For the layout of the message, it does now need to be wrapped in an "android", like: "android":{ "notification": { "body_loc_key":"...", } } And to clarify, using the...
For iOS it should be in: `apns: {payload: {aps:{alert:` As for documentation, I can't find anything specific that calls out exactly what changes there are, but these generally seem to...