a-maurice
a-maurice
Hey all, Sorry for the lost wait in a response, with something like this we wanted to make sure we had the correct response, which took a while. I believe...
Hi @Nyankoo I tried it on my end, and it does work on my end without issue. I can get that error message by not setting up the DebugAppCheckProviderFactory correctly,...
I tried it with 2021.3.38f1, and had previously done tests with 2021.3.13f1, so I doubt that would be part of the reason why. And yeah, that code looks like the...
So, for an explanation on why this happens. The important part is that any of the OAuthProviders (like the Microsoft one) require adding the custom URL scheme to your XCode...
So, the key problem here is this: > Android resource linking failed /Volumes/D/project/app-2019.4-fb-11.8.1/Temp/gradleOut/launcher/build/intermediates/merged_manifests/release/AndroidManifest.xml:164: AAPT: error: unexpected element found in . We have a fix in place for this, via https://github.com/firebase/firebase-unity-sdk/blob/main/editor/app/src/AnalyticsFixPropertyRemover.cs,...
So, for the duplicate META-INF/kotlinx_coroutines_core.version error, typically that is solved by using the custom mainTemplate.gradle file. The older method, which resulted in all of the Android dependencies being copied into...
The latest release, 12.1.0, https://github.com/firebase/firebase-unity-sdk/releases/tag/v12.1.0, has a potential fix for this issue. Since we weren't able to reproduce this though, this is just based on the call stack. But will...
Thanks for the fix, and the detailed write up actually explaining what the issue was, that is definitely a weird case so really appreciate that you tracked it down. I...
Alright, it is finally in with the latest release, 12.4.0, https://github.com/firebase/firebase-unity-sdk/releases/tag/v12.4.0 For an example on how to use it, you can see https://github.com/firebase/firebase-unity-sdk/blob/446d14173a224464e6df865a2bcc86e5fa69a6b7/analytics/testapp/Assets/Firebase/Sample/Analytics/UIHandler.cs#L121
Hi @vizgl That's an interesting use case. We use the AssetDatabase to find the xml files: https://github.com/googlesamples/unity-jar-resolver/blob/3dfc84aba31425c1def8a2da7027757d4b3d59fd/source/AndroidResolver/src/XmlDependencies.cs#L62 https://github.com/googlesamples/unity-jar-resolver/blob/31ff5311c2f5ab102b0b9bc6827de6b858b9c3e3/source/VersionHandlerImpl/src/VersionHandlerImpl.cs#L2723 Based on the Unity documentation, it seems like hiding files should presumably...