a-maurice

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So, still wasn't able to reproduce the problem, but looking over the code and the error logs, I think that PR should help. It'll be part of the next release,...

Alright, the latest release has that fix, https://github.com/firebase/firebase-unity-sdk/releases/tag/v11.9.0 Hopefully that resolves the issue. I'll close this for now, but if you are still seeing it, feel free to reopen it.

Hi @xjjon Odd that it is still failing to generate the xml file. I assume there are no errors or anything useful in the logs? The script/executable that should do...

Alright, that seems to indicate that the problem is on the dll side, and not on the generating the xml from the json at least. Another thing to try would...

Thanks for following up. Messaging requires some changes to the AndroidManifest.xml file, as it needs to set up a ListenerService and a few more things, so it is possible that...

We are looking into it, though it will take some time, as some of our dependencies do not currently support VisionOS yet (for example, many of the Cocoapod libraries do...

Unfortunately nothing we can share at the moment, we've been busy trying to handle the upcoming privacy manifest and code signing changes for the Apple libraries. On a positive, VisionOS...

Unfortunately there isn't a timeline I can share at the moment. There are generally two possible approaches, one being to get the Cocoapod solution to work, which requires some changes...

Hi @dginovker Thanks for the detailed writeup. We do generally try to get the callbacks to happen on the Unity main thread, but sometimes it isn't guaranteed, as you have...

@shefich One potential setting that might help is adding: ``` Firebase.FirebaseApp.LogLevel = Firebase.LogLevel.Debug; ``` which will make the logs include more debug information. Though I suspect part of the fix...