a-maurice

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Hi @crazyhappygame, sorry for the delay in getting back to you. Unfortunately, we have run into a couple roadblocks that have prevented us from setting up the repo to take...

Hi @mahdi-malv Unfortunately there is no such feature in the jar resolver. As you mention though, you can accomplish something like this using the mainTemplate.gradle, if need be.

I think what you are looking for is the sources tag, so it would look something like: ``` "./100/Data/Raw/IronSourceAdMobAdapter.podspec.json" ``` For another example, see this sample: https://github.com/googlesamples/unity-jar-resolver/blob/30b4f9292db3bd11340883dd80872c9852ae70e3/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml#L82-L92 I'm not sure...

I have been able to reproduce this problem on an Apple M1, so I do think that is indeed the problem, and this does only seem to occur when building...

Hi, That's great that you're excited for Editor support. Unfortunately, the desktop implementation of Authentication does not currently support Phone Authentication, which means that the Editor version cannot either. We'll...

Unfortunately, currently there is no way to cancel the tasks from Auth and Database. The best you could do now is handle it in the task completion, undoing whatever action...

That error will occur if the DLL's for the various Firebase libraries are missing. They should be under Plugins/{platform}/Firebase, for example the desktop stub for FirebaseApp is Plugins/x86_64/Firebase/App.dll. They should...

I should add, if you are seeing this on Android, the fix is a bit different. For Android, we use the "Play Services Resolver" to set up the .so files....

Hi @snorrsi Thanks for calling this out, we will see if we can get them to split and still import correctly. One of the potential problems that we will need...

The files under the x86_64 folder are needed when running the Unity Editor. Which one you need depends upon which platform you are running on. Windows: dll MacOS: bundle Linux:...