VReaperV
VReaperV
> Obsoleted by #1725? Yeah. I had a different implementation here because the same fix as in #1725 had other issues (see the first screenshot in this thread), but if...
Here's an example of how the current placement works on `plat23`:    
This will be fixed once #1355 is merged.
> Cool, I didn't know there is a way to time these things. > > What's the plan for how to use the cgame API? If you add a console...
> Apparently it just depends on PVS not to draw this. Setting `r_novis` you can see it without using the material system. Maybe this should be considered a map bug...
> > Apparently it just depends on PVS not to draw this. Setting `r_novis` you can see it without using the material system. Maybe this should be considered a map...
I have tested this on Nvidia and Intel (the latter sometimes reports incorrect line numbers though...), so just need someone to test with AMD.
Rebased. This now uses the functionality added in #1242.
Some of our `list*` commands, like `listMaps` already allow this with `listMaps something`, so it just needs to be ported to other commands as well.
`listCvars` also works with `*` and probably other stuff like `?`.