VReaperV

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I think `std::move` is wrong here. Pretty sure you can't use `push_back()` after moving the string.

> Precomputed light directional data in BSP > To avoid restoring light direction from grid light (which isn't perfect), we would have to make the q3map2 map compiler stores this...

This was done on Der Bunker server by @cu-kai.

An obvious solution for projectiles is to add bounding spheres. They'd obviously much better encompass projectiles (in fact, they'd provide the exact bounding volume, since the projectiles are, themselves, spherical),...