VReaperV

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How do we know it's the later broken and not the former?

That's mostly like the first screenshot, thanks.

That's quite weird... I take it it does not happen if `r_gpuOcclusionCulling` is off?

I've added another commit that may or may not fix this issue.

> But maybe the renderer bug is a Mesa bug? It could be. Given the extension specfication it should work, but I'd need to read it again to make sure....

> The crash is back: I've added another commit to hopefully fix the issue.

Based on extension spec the initial issue appears to be a driver bug: > Interactions with GLSL 4.20 > > Without GLSL 4.20 support, sampler and image uniforms may only...

The bug has been fixed on Mesa's side, but @illwieckz has reported that `r_gpuOcclusionCulling on` is very slow for him, so maybe there's still something to fix on our side.