UnknownShadow200
UnknownShadow200
Uh, well I don't see any particularly compelling reasons for making a new release at the moment
If you go the latest entry at , there should be a `ClassiCube-Wii-Homebrew` artifact generated now
I added a download link on https://www.classicube.net/download/wii now
It seems that if you add `0.01f` to all of the `u1` and `v1` variables in `Drawer.c`, that also avoids texture bleeding issues
I went with a different approach in b603cad5ae4fb41dc7beaa39035781d922626963 Still to do: Make console ports use it
GetCurrentProcess/TransformProcessType are needed so dialog boxes work. From memory an app bundle is already foreground though. FreeType is included so windows/osx exes don't have require any dlls to work Not...
The app focuses fine, it's dialogs with Window_ShowDialog that have the problems. I have heard of static libraries - the version of freetype included in the source code has been...
Can confirm I see the same issue when I use japanese keyboard layout with Hiragana mode, and that your changes fix the problem. Would appreciate a separate pull request with...
Hmm, I was using 10.5 sdk with -mmacosx-version-min=10.4, and there was a getcontext import in the output binary.. no idea why that worked. I'll just kill off getcontext entirely. Register...
I would actually prefer to get rid of the Carbon backend now that there is a dedicated Cocoa backend (although if I recall, I still need to fixup a few...