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Changes to N64.

Open EGAMatsu opened this issue 1 year ago • 3 comments

I added new defines, specifically:

  1. ULTRA64, Which is for changing blocks of code for the N64 compiler.
  2. TFILTER, Enables texture filtering on the N64.
  3. R480i, enabled 480i rendering/640x480.

I also made a define that forces a lower render distance of 20 blocks, enabled by default on the N64, its stored in Constants.h.

Also made it playable by changing the analog stick speed.

EGAMatsu avatar Jan 14 '24 21:01 EGAMatsu

fuck, one second

EGAMatsu avatar Jan 14 '24 21:01 EGAMatsu

Changed it so the C-Pad is now mirroring the D-Pad.

EGAMatsu avatar Jan 14 '24 21:01 EGAMatsu

Fixed texture rendering bugs for blocks, at least as far as i can see, I have not tested it extensively yet.

EGAMatsu avatar Jan 15 '24 19:01 EGAMatsu

It seems that if you add 0.01f to all of the u1 and v1 variables in Drawer.c, that also avoids texture bleeding issues

UnknownShadow200 avatar Feb 04 '24 06:02 UnknownShadow200