com.unity.netcode.gameobjects icon indicating copy to clipboard operation
com.unity.netcode.gameobjects copied to clipboard

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
Sort by recently updated
recently updated
newest added

### Description I left the server running the whole night and the memory allocation kept growing. No clients were connected during this period, but the server was running a simulation...

type:bug
stat:awaiting response
stat:awaiting triage

GetCurrentRTT doesnt work very well in some condition. 1) This GetCurrentRTT is a framerate independent, when framerate is lower or higher it will change the RTT value slightly. 2) Using...

type:support
stat:awaiting response

Remote client can send RPC to NetworkObject that has been despawned on host, resulting in error in ProxyMessage on the host when the RPC is received: > InvalidOperationException: An RPC...

type:bug
priority:high
stat:imported

**Setup:** Unity 2023.2.7f1 Netcode for Gameobjects v1.8.1 **Question:** Hi, I have a simple but confusing question about NetworkList variables. When I was testing the state of my clients when they...

type:support
stat:awaiting response
stat:awaiting triage

![22itled](https://github.com/user-attachments/assets/24757717-0193-4a09-a034-7c54b5e989fc)

stat:awaiting triage

The NetworkSpawnManager.InstantiateAndSpawn method takes in a bool isPlayerObject, but the spawn code overwrites this to false every time. You can see here that it sets IsPlayerObject based on the supplied...

type:support
stat:awaiting response

### Description The `Duplicate` method in `UnmanagedNetworkSerializableSerializer` causes errors when handling types that implement `IDisposable` due to pure assignment. This leads to issues such as multiple `Dispose` calls on `NativeArray`,...

type:bug
stat:awaiting-triage
priority:high
stat:imported

NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport. This should not happen. Message Size: 170. Message Content: 02 02 7d 9a e2 a5 11 b2 36 17 b3 01 46 c4 ca 04 01...

type:bug
stat:awaiting response
stat:awaiting triage

fix: the v1.10 imposed Dynamic body type even when the user set it initially as Kinematic. Implemented a check that changes the body type to Dynamic when there is ownership...

### Description I call StartServer() when the NetworkManager.OnSingletonReady event is raised (yes, the internal event). This immediately throws the following exception: ``` Exception: Allowed types is not equal to the...

type:support
stat:Investigating