com.unity.netcode.gameobjects icon indicating copy to clipboard operation
com.unity.netcode.gameobjects copied to clipboard

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
Sort by recently updated
recently updated
newest added

This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | package-ci/ubuntu-22.04 | dependencies | minor | `v4.77.0` -> `v4.79.0` | --- ### Configuration...

This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | RecipeEngine.Api | nuget | patch | `12.0.0` -> `12.0.1` | --- ### Configuration...

This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | RecipeEngine.Api | nuget | patch | `12.0.0` -> `12.0.1` | --- ### Configuration...

### Description If you turn `AutoObjectParentSync` off and do some re-parenting and then turn it back on and do some re-parenting, the auto re-parenting will not send if `m_CachedParent` happens...

type:bug
priority:medium
stat:imported

### Description I copy paste this [OwnerNetworkAnimator](https://docs.unity3d.com/Packages/[email protected]/manual/components/networkanimator.html) script, and find it has issue when the owner is server. And am using the traditional CS mode, not the DistributedAuthorityMode. The issue...

type:bug
priority:high
stat:imported
port:1.x-needed

### The problem There’s no single event that fires once when networking starts, regardless of mode Currently you need to handle both OnServerStarted and OnClientConnectedCallback, which leads to redundant or...

type:feature
priority:medium
stat:imported
type:feature-2.x

### Description ### Reproduce Steps 1. Setup a project where you can easily apply `NaN` position to a `NetworkTransform`. 2. Build that project and launch two players, A and B....

type:bug
stat:awaiting-response
stat:imported

### Description The calculation of maxCapacity in UnityTransport.cs is: ``` var maxCapacity = m_MaxSendQueueSize > 0 ? m_MaxSendQueueSize : m_DisconnectTimeoutMS * k_MaxReliableThroughput; ``` If a developer sets a very, very...

type:bug
stat:awaiting-response
priority:low
stat:imported

## Purpose of this PR This PR is a documentation extension PR from #3664. ### Jira ticket [MTTB-1584](https://jira.unity3d.com/browse/MTTB-1584) [MTT-10092](https://jira.unity3d.com/browse/MTT-10092) ### Changelog [//]: # (updated with all public facing changes -...

This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | package-ci/ubuntu-22.04 | dependencies | minor | `v4.77.0` -> `v4.78.0` | --- ### Configuration...