com.unity.netcode.gameobjects
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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
## Changelog Added new enumeration for message type it increase stability of message ordering. ## Testing and Documentation - No tests have been added. - Includes unit tests. - Includes...
### Description I add listener functions for both OnClientConnectedCallback() and OnClientDisconnectCallback() to update client amount when clients connect or disconnect. Inside OnClientConnectedCallback(), the NetworkManager.Singleton.ConnectedClients.Count is correct while it's wrong inside...
Migrating all the access modifiers from Public to Internal for test classes. ## Changelog Changed: Change all the access modifiers of test class from Public to Internal (#2930) ## Testing...
This PR changes the ordinal sorting of message types to an enum based ordering schema to simplify updates to adding new message types. [MPSNGM-202](https://jira.unity3d.com/browse/MPSNGM-202) ## Changelog - Changed: Messages are...
### Description NetworkEarlyUpdate taking WAY too long in profiler.  This happens every 3-5 frames in my game, ONLY ON ANDROID. To be clear, I'm not assigning values to a...
This PR represents the final updates for our next NGO v2.0.0-exp.3 package released. It primarily merges recent updates to the develop-2.0.0 branch that includes: - Changing the runtime SDK tests...
Got an error that just said to open a bug report here and paste this info ``` [Netcode] Received a packet with an invalid Hash Value. Please report this to...
### Description Netcode] A ConnectionRequestMessage was received from the server on the client side. NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport. This should not happen. Please report this to the Netcode for GameObjects...
### Description In MPPM you cannot mute Virtual players, if you're in Play Mode, or not in Play Mode - when hovering over the mute button a tiny window seems...
**Is your feature request related to a problem? Please describe.** I have a game where I load a **Logic scene** where I keep the Player objects and GameMode Managers, then...