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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

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## Changelog Added new enumeration for message type it increase stability of message ordering. ## Testing and Documentation - No tests have been added. - Includes unit tests. - Includes...

### Description I add listener functions for both OnClientConnectedCallback() and OnClientDisconnectCallback() to update client amount when clients connect or disconnect. Inside OnClientConnectedCallback(), the NetworkManager.Singleton.ConnectedClients.Count is correct while it's wrong inside...

type:bug
stat:awaiting triage

Migrating all the access modifiers from Public to Internal for test classes. ## Changelog Changed: Change all the access modifiers of test class from Public to Internal (#2930) ## Testing...

This PR changes the ordinal sorting of message types to an enum based ordering schema to simplify updates to adding new message types. [MPSNGM-202](https://jira.unity3d.com/browse/MPSNGM-202) ## Changelog - Changed: Messages are...

### Description NetworkEarlyUpdate taking WAY too long in profiler. ![image](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/assets/60397186/5d956c99-840b-4db4-af0b-155401958e0d) This happens every 3-5 frames in my game, ONLY ON ANDROID. To be clear, I'm not assigning values to a...

type:bug
priority:high
stat:imported

This PR represents the final updates for our next NGO v2.0.0-exp.3 package released. It primarily merges recent updates to the develop-2.0.0 branch that includes: - Changing the runtime SDK tests...

Got an error that just said to open a bug report here and paste this info ``` [Netcode] Received a packet with an invalid Hash Value. Please report this to...

type:bug
stat:awaiting triage

### Description Netcode] A ConnectionRequestMessage was received from the server on the client side. NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport. This should not happen. Please report this to the Netcode for GameObjects...

type:bug
stat:awaiting triage

### Description In MPPM you cannot mute Virtual players, if you're in Play Mode, or not in Play Mode - when hovering over the mute button a tiny window seems...

type:bug
stat:awaiting triage

**Is your feature request related to a problem? Please describe.** I have a game where I load a **Logic scene** where I keep the Player objects and GameMode Managers, then...

type:feature
priority:medium
stat:in consideration