com.unity.netcode.gameobjects icon indicating copy to clipboard operation
com.unity.netcode.gameobjects copied to clipboard

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
Sort by recently updated
recently updated
newest added

### Title WriteDelta does not work correctly for `NetworkVariable` due to incorrect handling of duplicates in `ListSerializer` ### Description The `Duplicate` method in the `ListSerializer` does not make copies of...

type:bug
stat:awaiting triage
Investigating

### Description [Netcode] Received a packet with an invalid Hash Value. When attempting to establish a connection between a Windows PC and a Mac in my multiplayer game, I receive...

type:bug
stat:awaiting triage

### Description After upgrading Multiplayer PlayMode 1.3.0, an assembly conflict exists causing non-compilation. Assembly with name 'Unity.Multiplayer.Playmode.Common.Editor' already exists (Packages/com.unity.multiplayer.playmode/Common/Editor/Unity.Multiplayer.Playmode.Common.Editor.asmdef) Assembly with name 'Unity.Multiplayer.Playmode.Common.Editor' already exists (Packages/com.unity.multiplayer.playmode/Common/Editor/Unity.Multiplayer.PlayMode.Common.Editor.asmdef) Assembly with name...

type:bug
stat:awaiting triage

When using connection approval and setting the players position and rotation, it doesn't work correctly. It always spawns at 0,0,0 with rotation 0,0,0. I upgraded from 1.7.1 to 2.0.0, and...

type:bug
priority:high
stat:imported

### Description With the Spawn With Observers flag unticked on the Player prefab Player objects of other clients will spawn on a client, but (correctly) not its own. NGO 1.11.0...

type:bug
priority:high
stat:imported

### Description In Distributed Authority mode, calling an RPC with the `[Rpc(SendTo.NotOwner)]` attribute triggers the warning: `[Invalid Target] There is no server to send to when in Distributed Authority mode!`...

type:bug
stat:awaiting triage
Investigating

Physics 2D module dependency is missing in package.json. I understand that this is nitpicky and I would make a pull request myself, but it would take me more than 20...

type:feedback
stat:awaiting response

Resolves issue when a player object is destroyed leaving the client connection intact - observers would be removed from network objects and not restored when a new player object is...

### Description When the client’s Player is destroyed it’s also removing the client as an observer on other network objects. Here is a [simple test scene](https://drive.google.com/file/d/1uek_FcDhn0Qe_Zzc2X4DTe8WzFpbkrOH/view?usp=drive_link) ### Environment - OS:...

type:bug
stat:awaiting triage

Some points fixed: - Reduce nested if. - Reduce complexity cyclomatic. - add Guard clauses.