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A ConnectionApprovedMessage was received from a client on the server side.

Open noonoox opened this issue 1 year ago • 1 comments

NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport. This should not happen.

Message Size: 170. Message Content: 02 02 7d 9a e2 a5 11 b2 36 17 b3 01 46 c4 ca 04 01 2a b2 f1 50 01 e9 3a b6 d2 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 bd 23 d8 d0 01 58 aa fb 1c 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 16 2a 89 3e 11 c8 09 7c

noonoox avatar Jul 31 '24 23:07 noonoox

Hi, [email protected] has a fixed for this issue. Can you please download and add it to your project? If the issue persists, do not hesitate to report back.

fluong6 avatar Aug 05 '24 14:08 fluong6

It should be fixed in com.unity.transport 2.3.0 as well as in 1.5.0. Please let us know If after updating to one of those versions it will still not work correctly, otherwise we will be slowly closing issues related to this bug. If you will still experience this problem feel free to reopen the issue.

michalChrobot avatar Oct 29 '24 16:10 michalChrobot