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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
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**Is your feature request related to a problem? Please describe.** When nesting the NetworkManager object in the scene, an editor script pops up a message box which says (shortened): ```...

type:feature

### Description MonoBehaviour components located in an embedded package are non-functional (not loaded, not running), and appear as "(Script)" in virtual player inspectors: ![image](https://github.com/user-attachments/assets/390c7e24-d69a-4c6e-8f40-1bef68549a54) These components are not loaded and...

type:bug
stat:awaiting triage

### Description AnticipatedNetworkTransform breaks InLocalSpace configuration. ### Reproduce Steps 1. Add AnticipatedNetworkTransform component to any GameObject with NetworkObject. 2. Enable InLocalSpace in inspector inside AnticipatedNetworkTransform component. 3. Start a NetworkManager...

type:bug
priority:medium
stat:imported

### Description We faced problem with syncing `FixedStringXBytes` of the `NetworkBehaviour` when changing ownership of the corresponding `NetworkObject` There are no probmlems with other supported type (`float`, `bool`, `INetworkSerializable struct`)...

type:bug
stat:awaiting response
stat:awaiting triage
priority:high

Add callback during NetoworkManager initialization. ## Changelog - Added: Network manager initialized callback ## Testing and Documentation - Includes unit tests.

### Description Unable to parent NetworkObject to a NetworkObject only on client. ### Reproduce Steps 1. Host spawns NetworkObject (DestroyedWithScene = true) and parent it via script. ### Actual Outcome...

type:bug
stat:awaiting response
stat:awaiting triage

### Description Build error when compiling using IL2CPP for Android if project uses static NetworkVariables. This behaviour happens when attempting to build using IL2CPP scripting backend and building to Android....

priority:medium
stat:imported
type:docs

I am facing this issue on Netcode 2.0 on Unity 6, i know there is a similar existing issue which was closed, but it was on different version so this...

type:bug
stat:awaiting triage

### Description If there are more than 58 variables in the animator, an error appears when connecting the second player. Also, if the variables are less than 58, then there...

type:bug
priority:high
stat:import

NGO release 2.1.1 merge back to develop NGO develop 2.0.0 ## Changelog -Added: Unreleased version ## Testing and Documentation - No tests have been added. - No documentation changes or...