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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
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**Feedback** Users should have the option to completely disable the _"Add NetworkObject"_ prompt. I understand that this solves a lot of issues for users, but in some fairly common cases...

type:bug
priority:high
stat:imported

[MPSNGM-294](https://jira.unity3d.com/browse/MPSNGM-294) ## Changelog - Fixed: re-added support for various network variable types within DA

### Description Calling `NetworkShow` on a `NetworkObject` that is in the process of spawning (such as from `OnNetworkSpawn`) can cause a duplicate `CreateObjectMessage` to be sent to the remote client....

type:support
stat:imported

Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Received Hash: 3222712213241631762, Calculated Hash: 12238068688530067270, Offset: 4, Size: 1296, Full receive array: 10...

type:bug
stat:awaiting triage

NGO v1.9.1 Unity 2022.3.22f1 as release blog says, NetworkVariable now includes built-in support for `NativeHashMap` by #2813 , but how to use it? Here is my NetworkBehaviour code: ```c# public...

type:support
stat:awaiting triage

**Is your feature request related to a problem? Please describe.** For a while now, we've been receiving the following warning when despawning objects: ```[Netcode] Deferred messages were received for a...

type:feature
stat:awaiting triage

### Description With interpolation enabled when the server changes the parent of a NetworkObject the position on the clients is wrong for 1 frame. ### Reproduce Steps With interpolation enabled...

type:bug
priority:high
stat:imported

### Description When a client join a game this error is showing, but only on 1.9.1 not on 1.8.1. The client is not spawning any network prefab. No other issue...

type:bug
stat:awaiting response

**Is your feature request related to a problem? Please describe.** It is very common to have NetworkManager object duplicated. Thus the singleton is no longer a single instance and all...

type:feature
stat:awaiting triage

I was trying to connect from another editor and this error popped up. Told me to post it on here with the following data: NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport Message Size:...

type:bug
stat:awaiting triage