UE4SS

Results 349 comments of UE4SS

> What's with all the old RPs that are dangling? I mean, is it done? Who has to review it? Can it be merged? It's an open source project that...

Converting to draft to get it out of the way until it's ready to be merged.

> Draft PR because code currently does not build due to a bunch of seemingly unrelated errors in LiveView.cpp and Dumpers.cpp. @UE4SS any ideas? This is caused by `curl.h` either...

Just fyi, you don't need to put all functions in the header. Unless you want to call the function outside `UE4SSProgram.cpp`, or you want other people to be able to...

> > Just fyi, you don't need to put all functions in the header. Unless you want to call the function outside `UE4SSProgram.cpp`, or you want other people to be...

> Personally, I find the feature unnecessary. Isn't it the first feature that requires an internet connection? When a single game suddenly asks for internet permissions, I'm always suspicious and...

> A user reported similar problem, `v3.0.1-450-g1033902` works but `v3.0.1-553-gc68f4f7` doesn't. > > Log file is empty, using the zDev version only shows the debug console for a split second...

> > > A user reported similar problem, `v3.0.1-450-g1033902` works but `v3.0.1-553-gc68f4f7` doesn't. > > > Log file is empty, using the zDev version only shows the debug console for...

> > > > > A user reported similar problem, `v3.0.1-450-g1033902` works but `v3.0.1-553-gc68f4f7` doesn't. > > > > > Log file is empty, using the zDev version only shows...

> The guy was running Windows 10 1809 17763.107 which makes std::chrono::current_zone to fail I think ? Not sure, but either way I'm fixing this right now, then they can...