UE4SS
UE4SS
Note that this currently uses `UGameViewportClient::Tick`.
> 1. If I see it right `RegisterGameViewportClientTickHook` for Lua is not a thing. > I find it a bit weird that you went for input functions directly, instead of...
This PR is likely to change drastically, I'm using it just to build right now because I can't build locally. Will rebase in the end to get rid of any...
This PR is superseded by the https://github.com/UE4SS-RE/RE-UE4SS/tree/better-error-msgs branch. A new PR will be made when it's ready.
> Correct me if I'm wrong, but > > ```lua > add_deps( > "File", "DynamicOutput", "SinglePassSigScanner", > "Constructs", "Helpers", "Function", > "ASMHelper" > ) > ``` Yes that would be...
> Is the goal to just clone the UEPseudo repo and be pretty much good to go from there? (Doable but not supported yet) > > Or is the goal...
Updated the first checklist entry, and added another related one. I think this makes more sense, but feel free to revert or make whatever changes.
> > What a mess of a PR. > > Then simply close it, why are you wasting your time on complaining and/or wasting my time as well. How is...
> As a proposal, I also changed the reload hotkey to ALT+INS. This has been something I wanted to propose from the get go but it slipped my mind. Too...
> Changelog where exactly? The CHANGELOG file? `assets/Changelog.md`