UE4SS
UE4SS
> > There's an xinput1_3.dll proxy available here: [#759](https://github.com/UE4SS-RE/RE-UE4SS/pull/759) You can get rid of the rest of the files since you only want xinput1_3.dll. > > would I have to...
Unfortunately I don't have the game so it's going to be rather difficult for me to look into the problem.
> How did the Method of injection change from UE4SS 2.x.x to 3.x.x? Maybe that could be a useful place for me to start, as the previous method worked fine...
When switching between the two, it's very important to make sure that all the dlls from the other version are removed, otherwise the game will crash.
The corresponding PR is #175
> Would it be possible for me to compile the newest version of ue4ss inside the proxy again, to see if that fixes/is related to the issue? You'd have to...
We have `GetFName::ToString()`, so use that for now. We can add the shortcut at some point, but it's a very low priority.
This breaks from UEs API. There is no SpawnActor overload in UE that takes scale directly as a parameter. An alternative is to expose the overload that takes FTransform to...
> I can take a stab at implementing the FTransform API with a table of tables like: > > ``` > SpawnActor(UClass Class, table Transform {Location={X,Y,Z}, Rotation={Pitch,Yaw,Roll}, Scale={X,Y,Z}}))"}; > ```...
> I have similar issue in another game (private dev build), 5.5 is detected and 5.5.4 shown in the windows file properties details tab, it crashes when getting to main...